![]() Unfortunately the system contribution cannot be specifically measured. If a graphics card can display a higher frame count than the original scene speed, subframes will be displayed and properly measured.”Ģ) “Graphics card performance as measured by CINEBENCH reflects the power of the graphics card in combination with the system as a whole. Faster graphics cards will display the scene much smoother than slower ones. All one has to do is throughly read, “CINEBENCH R15 TECHNICAL INFORMATION AND FAQ”, where it states, in relevant part:ġ) “To prevent the scene being displayed much too slowly on old graphics cards or much too fast on the latest hardware, CINEBENCH estimates the graphics card performance so the scene will maintain a consistent duration (approximately 30 seconds). Also, depending on a Windows system's bios, users with Nehalem Xeons, Westmere Xeons and i7 CPUs (Nehalem, Westmere and the K versions since the intro of Sandy Bridge), are usually able to manipulate one or more of these variable independently. However, one should not forget that overclocking a CPU also usually overclocks (a) the memory speed (and that affects the OpenGL score a little because it plays a role in what the CPU does while that test is being run so it's not just higher CPU overclocking) and (b) the QPI, which we used to (and sometimes still) refer to as the "bus speed." Increasing the bus speed has a slight impact. I have no doubt that higher clocked CPU speeds affect the OpenGL scores a little and that cannot be avoided completely because of the CPU's role in doing what Cinebench's OpenCL test has to do. That same type of use expansion has begun to occur with Otoy's OctaneRender benchmark utility. Now, that Cinebench has gained wider acceptance is a tribute to Maxon's foresight. I find nothing distasteful about Maxon's creating a benchmark for users of it's software. I also use Cinebench (and Geekbench) to help me to outfit and to tune my builds. ![]() I fully appreciate the relationship between the benchmark and the application as a true indicator of what one should expect in C4d based on one's benchmark score. ![]() I've used C4d user since 1991 when it was called "Fast Ray,” running it on my Commodore Amigas. I agree with you whole heartedly that Cinema 4d (C4d) isn't poorly written. ![]()
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